So much stuff has happened that I am not even sure where to begin.
I guess the biggest news regarding my indiedev journey is that I have recently started learning Unity and C#.
I decided that it was time to sit down to try and learn some "real" programming so they say. Little did I know, programming in C# in relation to Unity is NOT so different to what I was used to in GameMaker. In fact, they are directly comparable because most concepts I learned from GML (GameMaker Language) carried over, just ordered and worded a bit differently. I was pretty shocked but also relieved, makes me wish I had started earlier actually.
As always when learning new stuff, I put together a small scene with all the basics I wanted to achieve. Here are screens of my learning, I wasn't bothered with making graphics as I just wanted to quickly learn the basics of Unity & C#. My history in Unreal helped a lot, things like Player controller & Animation trees felt distinctly familiar.
It has been a fun experience and I hope to continue my learning and make a small mini-game in the near-future.